BIT.TRIP BEAT clone with level editor, written in C, using SDL2.
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2018-11-19 11:35:30 +01:00
.gitignore increase ball buffer size 2018-04-27 20:35:41 +02:00
ball.c introduce modes and work on diagonal beats 2018-04-28 18:24:43 +02:00
ball.h test 2018-11-19 11:35:30 +01:00
bar.c introduce modes and work on diagonal beats 2018-04-28 18:24:43 +02:00
beatConverter.c change frame counter to int for compatibility 2018-04-27 19:56:52 +02:00
beatEditor.c started work on level editor 2018-04-28 20:08:10 +02:00
beatGenerator.c introduce modes and work on diagonal beats 2018-04-28 18:24:43 +02:00
beats.csv testing other values 2018-04-23 20:42:06 +02:00
beats.dat level editor work 2018-04-29 10:03:05 +02:00
beatSheet.ods increase ball buffer size 2018-04-27 20:35:41 +02:00
lots.csv implement true str padding and update game to make use of it 2018-04-24 15:16:54 +02:00
main.c started work on level editor 2018-04-28 20:08:10 +02:00
makefile started work on level editor 2018-04-28 20:08:10 +02:00
paddle.c introduce modes and work on diagonal beats 2018-04-28 18:24:43 +02:00
scene_editor.c more level editor work 2018-04-29 11:26:16 +02:00
scene_game.c started work on level editor 2018-04-28 20:08:10 +02:00
scene_title.c started work on level editor 2018-04-28 20:08:10 +02:00
sdl_common.c title scene and fonts 2018-04-22 12:50:35 +02:00
struct.h more level editor work 2018-04-29 11:26:16 +02:00
util.c level editor work 2018-04-29 10:03:05 +02:00